Project Update: Temporary Changes Ahead

Hello everyone, Johnny here with an important update.

For those of you who may not be frequent Discord users, I want to inform you that our update posts and teasers will be temporarily relocated to Discord. This change is happening as Loafy, who manages our Patreon account, takes a break. While I won’t go into the details here, I encourage you to refer to Loafy’s own message in the news channel on Discord for a full explanation.

During this period, the rest of the team will continue to work on the game. However, please bear in mind that teasers and devblogs may be a bit less regular, as they typically involve both me and Loafy.

Before we make this temporary move to Discord, we’re releasing another art pack for Silver League Trainers. This pack includes all the clothing sets from the past year, as well as some unreleased ones that haven’t been previewed yet.

As always, we truly appreciate your ongoing support for the project, and we look forward to seeing you over on Discord!

Devblog #7 – Diving into the Loony bin

Lads and gals,
Johnny here with another dev blog post.

As mentioned in the previous announcement, we’re currently working on the next update, which puts focus on Luna.
I’ve been knee-deep in my writing hole the past couple of weeks, and I would like to share something about two of the events that will be included in the update.

The first one is the “Talk to me” event chain for her upcoming favour tier. I’m excited to say that now when we’ve got a dedicated artist, this event will also include a CG to make the scene more exciting.

The second event is another addition to the box-o-fun, but this time, it’s for Luna. This event will put Luna’s ability to compose herself to the test, as she receives a task to complete outside the office.

Aside from the event writing, I’ve also been writing chit-chats, and outfit dialogues. I’ve been having a lot of fun writing for Luna, as her quirkiness always leads to interesting and unexpected paths. I went over some finished work with Loafy the other day, and he had a good time reading through it, so I feel pretty happy about the work I’m putting out at the moment.

Moving on to the recently released Cho-focused update. I tend to stay away from mentioning major spoilers in these posts during development, but I figured I may as well delve into spoiler territory now that the update is out, so spoilers ahead.

The Cho x Tonks CG was an idea that I had a long “ass” time ago, before we had a dedicated artist, and I was so happy that we could finally do it. Back then, there were quite a few places where we had to hold back a little bit in terms of art, so one of our current goals is to add CG’s in other places as well. If you’ve got a suggestion in this regard, feel free to post them on our Discord.

I’ve got to admit, holding on to the reveal during the event where you summon Cho at the end of her content was a real challenge. I had numerous elements I wanted to incorporate, and I found myself revising substantial portions of it at least four times. Such as Cho coming to terms with the favour trading being more than just the means to an end, the big reveal about the luck potion, and then also putting focus onto the sexy stuff. I mean, what is this? A porn game?

There were also plenty of technical aspects and ideas that had us wondering if we could actually make them happen, but I’m stoked that everything came together smoothly in the end. One idea that evolved a couple of times was the CG of Cho masturbating inside the changing room. Initially, it was meant to just cut between the two CG’s, but then the idea of displaying both at the same time inside a thought-bubble emerged. When I mentioned that it would be funny if Genie’s cum landed on Cho inside the other CG, Loafy came up with the idea of letting players switch between the two CGs by simply interacting with the bubble. Once I knew we were going to be able to show both CG’s at the same time, I started thinking about how the Cho inside her mind would react, in contrast to the “real world”. I figured I may as well take advantage of being able to see both at the same time, and have that version of her give a clue as to what Cho was really feeling.

I also added a lot more sound effects for the deepthroat scene than I normally would. In my previous experiences of incorporating sounds, I’ve noticed that longer sound effects don’t mesh well when paired with still images. I’ve also stayed away from sounds that would give the character a certain “voice profile” such as moaning, since I’d imagine that the player has a certain voice in their mind already. That said, I figured that gagging sounds would still fit within those constraints while also evoking the sense of panic I aimed for in the scene. I haven’t received much feedback about this yet, so I’m curious to know if you guys think it worked well for the scene.

That’s about as much as I can share about the development for now. In my personal life, I got sick for a week or so, right after the last update, so I wasn’t really able to play too many games. But, I was still able to replenish my creative juices in other ways. I tend to watch Youtube videos or Twitch streams a lot more than Movies or TV-series, though. I wonder if anyone else is like this, where they don’t feel like they want to dedicate their full focus and watch a film. Maybe I need to put videos of people cutting foam or subway surfer next to it…

See you next time!

A touch of Luna-cy: Announcement for the next update

Hey there, fellow trainers!

We hope you’re having a blast with the current game update. We’ve been thrilled to see your passion and enthusiasm for the game grow with each new release. Now, let’s talk about the next update – it’s going to be all about Luna!

No, not the moon; we’re talking about our beloved ditz, Luna Lovegood. She’s getting a lot of attention in the upcoming update, and we look forward to seeing how you’ll interact with her in the game. We don’t want to over-hype the update, but trust us, it’s going to be a treat. We will share more details when the time is right.

Speaking of interaction, we have decided to lend a hand to the modding community, and we’ve created new Wiki and FAQ pages. These pages serve as both documentation for the project, and as a valuable resource for both modders and players, looking to create their own unique additions or just have their questions answered. We love it when things get steamy with mods! So, if you are a modder, or a player with questions, we want your feedback and assistance in expanding our Wiki and FAQ. You can find both the FAQ and Wiki right on the navigation bar.

In other news, we’ll be resuming our developer blog posts starting next week, with the next post scheduled for August 10th. We can hardly wait to share more behind-the-scenes insights with you.

And last but not least, we know you’re itching for some sneak peeks. As soon as we have some exciting content to show off, we’ll be sure to post some teasers. We wouldn’t leave you hanging, after all!

Stay tuned for more and, of course, expect some cheeky surprises along the way. 😉

See you on the flip side!

Witch Trainer Silver – Update 1.45.3

Hello everyone,

I hope you’re enjoying the latest update! We’ve been working on addressing some pesky bugs, and it took us a few days to smooth everything out, but we got there in the end! Here are a few mentions of what the new patch brings:

  • Tonks hangouts are now fixed, and we’ve resolved the issues with the new multithreading solution.
  • Introducing a new toggle for autosaves, allowing you to turn them off.
  • Various minor tweaks and fixes.

Additionally, we’ve introduced some changes to our updater server to ensure it functions flawlessly from now on. However, there’s a small hiccup with the in-game updater that requires a manual input fix. Don’t worry; it’s a straightforward process, and will have to be done only once. Here’s what you need to do:

  1. While in the main menu, press SHIFT+O to open the console.
  2. Enter the following two commands one by one and confirm each with the enter key:
def version_logo(): return Null()
updater.update(bytes.fromhex('687474703a2f2f757064617465732e73696c76657273747564696f67616d65732e6f7267').decode())

This will initiate the updater and allow you to proceed with the update directly, without the need to download it from the website. The best part is that the update sizes will be smaller, as only the parts that have changed will be downloaded, so it saves us both some bandwidth. If you don’t want to use the updater, you can always grab the full package from our website.

We apologize for any inconvenience caused and appreciate your understanding. If you encounter any issues or have questions, please don’t hesitate to reach out to us.

By the way, we’re excited to let you know that we’ll be resuming our dev blogs very soon, and we’ll be making an announcement regarding the contents of the next big update. We want to keep things transparent and share our progress with you all. So stay tuned for some behind-the-scenes insights and other fun stuff!

Thank you for your continued support, and see you all soon. 🫡

Witch Trainer Silver – Update 1.45.2

Hey everyone,

We’ve got some news to share with you today! The Android version of the game is finally being released as we speak. Now you can enjoy the game on your Android devices without having to carry a computer around.

But that’s not all. We’ve been working hard to further improve the performance of the game on both PC and Android devices. Thanks to the implementation of some fancy programming tricks, the game now runs smoother than ever before.

We’ve added multithreading, which basically means the game can now use multiple “threads” to do different tasks at the same time. This helps speed things up and makes your gameplay experience much more responsive, especially on mobile devices.

We’ve also included memoization, which is a fancy word for remembering things. The game now remembers certain calculations it has already done, so it doesn’t have to do them again and again. This saves processing power and makes the game run faster.

Lazyloading is another cool feature we’ve added. It’s like being lazy but in a good way! We now load things in the game only when they’re needed, instead of loading everything at once. This helps avoid those annoying delays when the game stops for a moment to load something, keeping the action flowing smoothly.

Oh, and speaking of smoothness, we’ve fixed all the bugs that were reported by our awesome community. We’ve gone through each and every one of them and made sure they won’t bother you any more, but in case we missed something, please report it to us on the discord, and we’ll handle it.

This new patch is save compatible with the previous version of the game (1.45.1), so you won’t lose any progress. You can simply update to the latest version (1.45.2) and continue your journey exactly where you left off.

We hope you’re as excited as we are about these improvements. Your feedback and support have been invaluable, and we’re committed to making the game the absolute best it can be. So grab your Android device or fire up your PC, update the game, and get ready for some sexy time, but better!

Stay tuned for more updates, and happy gaming!