Devblog #16 – A blast from the past

What’s up gamers, Johnny here.

In today’s devblog I wanted to share some insight into the evolution of the project and my approach to writing for it, along with some of the writing additions that we’re adding to the UI focused update.

In the early days of Silver, the project had many contributors, which led to a diverse range of ideas being implemented. However, this also led to a lack of cohesion between characters, storylines, and individual character progression. When I joined the project, I brought my own ideas to the table, just like the others before me. I created my own mini-stories that also didn’t affect the rest of the game, such as the Mirror of Erised, and the card-game, which was initially separate but included ties to Hermione’s progression later on.

As I became more involved in the project, we began looking at the various additions that had been made over time to see if we could address the issues with character progression, and create a better foundation where both the game and its characters have room to grow.

One of the earliest additions utilizing this mindset was a new introduction for Tonks. When we released it, the community seemed pleased, so we started looking at giving similar treatments to other characters. Since we were already working on redrawing characters at higher resolutions, we decided not to include potions initially so that Hermione’s new doll could be added as soon as possible. This was a difficult decision at the time, as we knew players would miss potions. However, we wanted to ensure that when we added them back in, we would expand their potential by involving Snape and make sure to incorporate Hermione’s character progression.

However, the most controversial change came after that with Luna. When we started working on her content, many problems emerged. The underlying code was nearly impossible to work with, and most of her unique CG scenes had been traced, which meant that even though there was plenty of original content in the game, we were often reminded of this looked-down-upon practice. At that point, we made the difficult decision to begin reworking her content with the same mindset we’ve established. This meant introducing Luna earlier so that she could have more involvement in other parts of the game, including a new intro. Making all these changes was very stressful at the time, but now that we’ve emerged on the other side, I feel like I can finally believe what I’ve been telling myself the whole time: it’s worth it in the end.

This mentality can be extended to other aspects of the game, whether it’s code, writing, or art. It’s an ever-evolving process that changes as our abilities, expectations, and support for the project change over time. Despite these changes, one thing that has always remained true is our desire to put a smile on our players’ faces, whether through humour or “enlightenment”.

Anyway… What I wanted to get to before going on a tangent is that there have always been elements in the game that have been underutilized or could use a fresh coat of paint. Some of these I’ve been working on alongside Tonks planning, to be included in our Tonks-and-UI focused update.

First off, I’ve been expanding on the “jerk off” option. Previously, there wasn’t much reason to do it unless you had a character’s panties at hand. And even then, the actual “jerk off” section didn’t offer much. With my new additions, you’ll now be able to pick between characters you’ve met who Genie should be imagining. Instead of just a single bit of repetitive writing, it will now play a random bit of dialogue each time, so feel free to spam the same option to see all the variants.

On top of the characters from the game, I also went ahead and added an option where Genie will imagine a random character from other popular media. As you guys have probably guessed by now, I don’t like to share my writing before release as it’s often iterated upon during implementation, but since this is side content, I thought I’d give you guys a sneak peek and make you laugh:

Narrator: “You fantasise about a British time-traveller with a pulse pistol.”

Genie: “(Hold onto something love, because I’m about to teleport my dick inside you.)”

Narrator “You fantasise about a badass zombie slayer.”

Genie: “(Oh yes… Once I’ve finished fucking your brains out, no zombie will come for you.)”

Narrator: “You fantasise about a superheroine with the power of storms.”

Genie: “(Your powers are nothing compared to the thunderous claps I’m about to unleash against your ass!)”

If you have any suggestions for characters Genie could reference or even a reference itself, feel free to leave a comment in the comments section or in the suggestions channel on Discord.

I’m also planning to expand the “jerk off on panties” options in the future. These events will involve longer scenarios, where Genie imagines the girl whose panties he’s jerking off with watching him, and commenting on what he’s doing. The idea is that he could imagine the girl ‘hating it’ or ‘loving it’ and since he’s imagining the whole thing, the girl’s characteristics would be very exaggerated.

Additionally, I’ve been focusing on adding new interactions between Genie and Snape during their hangouts. Many players have mentioned how much they enjoy these little chats, and I figured it’s been quite a while since we added to them. Apart from the regular banter you’d expect between them, I’m also focusing a little bit more on Genie’s backstory.

That’s it for today’s devblog. There are several more bits of side content and ideas that I’m working on, but I’ll talk more about them once they’re further along. I’ve also been working on outlining Tonks’ personal content and events, but we’ll discuss that once the current UI improvements are ready.

Upside-down spider-man kiss,

Johnny.

Devblog #14 – Posing & Playtesting

Hello!

Johnny here with another devblog. As mentioned in my previous blog, I’ve been dedicatedly working on posing events. While I don’t have a plethora of new information to unveil today, given that I covered most of it in my previous post, I still wanted to update you all that I’ve successfully completed the “inspect body” favours posing. Both I and one of the moderators (a devoted Luna enthusiast) who helped me test the events are thrilled with the outcome.

Another thing that we’ve tested for this event is the introduction of the opaque textbox. This means, during CGs, you’ll only see the text without the box, providing a cleaner and more immersive experience. While you still have the option to hide it entirely by pressing the middle mouse button or ‘H’, we recognized that this was not the most optimal solution.

As Loafy is currently working on the final CG scene of the update, I’ve been adding a bit more writing to that event, taking advantage of an additional pose, giving us even further insight into Luna… Yes, I intentionally left that sentence unfinished.

That’s all when it comes to the work and the time for me to be self-indulgent and mention something I just started watching. Picture a school of magic, broom sports, potions, and a protagonist with a lightning shaped mark on their face. Yes, you’ve guessed it, I am of course talking about MASHLE: MAGIC AND MUSCLES, an anime about a guy with no magical powers, going to a magic school and beating the shit out of everyone. I’ve only watched about half of the first season this past Sunday, but I must say it’s quite funny so far, and I’ll recommend it to anyone who wants a good laugh. It doesn’t take itself seriously, and I’d say it’s pretty close to the silly things I usually write.

Devblog #12 – Inspecting all the features

Sup y’all, Johnny here with another devblog.

Today, I’d like to discuss some upcoming content integrations into the game, including those already added and those currently in progress. Firstly, we bid farewell to the Luna “inspect body” Chibi images, replacing them with a fully CG scene. This scene will feature various poses and an additional secondary CG as a bonus. Currently, I’m working on posing this scene, which involves a total of 5 events, demanding my full attention but promising a rewarding outcome.

Another addition is the “masturbate for me” favour, where Genie tests Luna’s knowledge by evaluating her acquired knowledge. Players can even grade her performance. Furthermore, the Hermione “Cumslut” public request rework has been implemented. I’m delighted with the outcome, as it overcomes previous limitations, such as missed return events and restricted Tier 5 exclusivity. The revamped version ensures all events are accessible, with three events on Tier 5 and four events on Tier 6. Both tiers now include unique intros based on the favour’s initiation timing, and the evening return events have been significantly improved and expanded.

Additionally, I’ve introduced new nicknames for Luna in the upcoming content and added missing nickname chats for Hermione.

Regarding personal updates, I rediscovered my passion for gaming during the Christmas break and have continued playing on weekends. I’ve revisited the Mass Effect series, only completing half of the second game earlier. I must say, it’s been challenging to put it down. Each game offers something new and engaging. I enjoyed the planetary driving mechanics in the first game, while the second game captivated me with its compelling characters, intriguing storyline, and well-crafted quests. Currently, I’m playing through Mass Effect 3, but haven’t fully formed an opinion yet. However, I find the gunplay in this instalment to be the most enjoyable among the three games.

Devblog #10 – Double digits!

Hello world, Johnny here with another devblog.

As per my last devblog, I’m currently in the midst of writing spoiler heavy content, so I’ll only lightly touch on the work.

I’ve completed the writing required for the upcoming Box-o-Fun event for Luna, and I’m currently incorporating some event checks to add some variety. For example, if the player has completed Hermione’s Box-o-Fun event. After this, I’ll proceed with the proofreading phase.

I’ve also started adding some of the non-event specific writing into the game, such as gift chats and additional chit-chats for Luna.

Between writing and implementing, I’ve also been planning out some content for future updates, along with summarizing the late-stage Luna events.

As shown in the latest teaser, we’ve added piercings for Luna’s wardrobe. I’m keen to hear your thoughts on items linked to expressions, as they require additional effort to incorporate into the game. We’ve also been discussing some other things internally, such as how weird it is that all characters have shaved pubes by default. We’re also looking to add a base outfit Schedule for Luna eventually, so if you’ve got any suggestions for clothing that fits her personality or have an opinion about pubic hair, then feel free to let us know.

Aside from the work, I’ve been fuelling my creative side by rewatching the earlier Futurama seasons. I’ve been thoroughly enjoying it because I’m a huge fan of humour that pokes fun at current events and parodies real life. However, when it comes to the game, I’ve made a deliberate choice to reference things that have stood the test of time. As we all know, meme culture evolves rapidly. For instance, I opted to abandon the idea of a public event for Cho where the twins had turned someone into a pickle.

Getting into game development has been a very rewarding and fulfilling experience for us, so if we can encourage others to express themselves creatively, then that’s a win in my book. Therefore, I’d like to end this post with a segment from our artist Boppin who has put together some tips for beginners who are looking to get into art.

Heya! It’s me, Boppin! If you’re a beginner who wants to learn digital art, here are some of the things I wished I knew before starting this art journey of mine.

Beginners often make the mistake of diving head first into digital art, ending up with buying fancy pen tablets, only to lose their passion within a week and with a huge hole in their wallets. It’s crucial to start this journey with small, deliberate steps and avoid rushing in. When I started on the project, I was using a 5-year-old laptop and a Huion Inspiroy h430p tablet, which was smaller than my hand but got the job done. Since I’m now working on art in a more professional manner, I’ve since then, thanks to Loafy, acquired what is most suitable and affordable. In other words, I opted against purchasing a tablet with a screen, as they’re currently highly overpriced and not essential for my needs.

The saying “It is essential to have good tools, but it is also essential that the tools should be used in the right way.” by Wallace D. Wattles is something that every beginner in digital art should keep in mind. Many frustrations can be avoided by learning the basics of the program that you’re using.

Once you get started, I would suggest not to pour too much time into one single piece. Novice artists often begin a drawing with good intentions but find themselves constantly trying to make adjustments, adding excessive details, and ultimately straying far from their initial sketch. Spending excessive time on a single piece can sometimes lead to growing dissatisfaction, causing you to tuck it away in the depths of your hard drive. My advice: Keep your goals simple, complete your work, and then move on to the next. Keep that creative momentum flowing!

Lastly, always finish what you start. It’s important to see a piece through to completion, even if it’s not perfect. It adds to your portfolio, reveals areas for improvement, and showcases your progress. Remember, you’re not infallible, and learning from mistakes is part of the journey. Don’t be afraid to share your work with the world.

That’s a wrap for this devblog. See you in the next one!

Project Update: Temporary Changes Ahead

Hello everyone, Johnny here with an important update.

For those of you who may not be frequent Discord users, I want to inform you that our update posts and teasers will be temporarily relocated to Discord. This change is happening as Loafy, who manages our Patreon account, takes a break. While I won’t go into the details here, I encourage you to refer to Loafy’s own message in the news channel on Discord for a full explanation.

During this period, the rest of the team will continue to work on the game. However, please bear in mind that teasers and devblogs may be a bit less regular, as they typically involve both me and Loafy.

Before we make this temporary move to Discord, we’re releasing another art pack for Silver League Trainers. This pack includes all the clothing sets from the past year, as well as some unreleased ones that haven’t been previewed yet.

As always, we truly appreciate your ongoing support for the project, and we look forward to seeing you over on Discord!

Devblog #9 – To degeneracy and beyond!

Greetings, everyone! Johnny here, with yet another devblog.

As I’m in the midst of working on Luna writing, I’d like to take a moment to share some ideas I’ve written down while going over Hermione’s content. Before I proceed, I want to provide a heads-up that this post may contain spoilers. My intention with this post is to gather valuable feedback from all of you and to create an opportunity for you to contribute your own ideas before I delve deeper into the planning and writing process. What I’ve written down so far, is in very much in its early stages and isn’t fully realised yet, so I anticipate it evolving and changing before the final product. With that clarification in place, let’s delve into the mind of a lunatic… I mean, adult visual novel writer.

I’ve been considering adding tier-up events for Hermione, similar to how we do it with Cho’s Quidditch matches, as a way to make the leap between tiers smoother. Below, you’ll find how Hermione’s attitude towards favours changes as you progress to higher tiers, along with some general ideas for the tier-up events.

Tier 4:

Hermione’s naughty side emerges quite a bit during this tier, but it takes sexual stimulation or prompts from Genie for her to display it. She’s somewhat embarrassed when putting herself on display, and she will now start touching Genie when requested (handjob), as long as she is paid well.

Potential 3-4 Tier-up events:

Hermione has given up on preventing other teachers from selling favours, realising that there’s no way to stop it. This would also explain why “flirt with teachers” is no longer an option for public requests. Some writing during tier up events would differ if the player has done public requests.

There is currently an optional ‘talk to me’ event on this tier with Tonks that mentions Hermione’s attitude changing. This event may serve better as a tier-up event, and there would instead be a more regular ‘talk to me’ event in its place.

Tier 5:

Hermione’s attitude has shifted drastically, as she agrees to perform fellatio without making a fuss. This shift in attitude is quite sudden, and her only explanation is that she’s happy to be able to help her house, and that putting a penis in her mouth is nothing as long as it helps her cause.

She has a greater appreciation towards everything sexual, and she sometimes forgets about points. With her attention on schoolwork tapering off a bit, Hermione’s drive to excel is instead shifting towards the sexual favours. For example, she will blame herself when she doesn’t manage to swallow all of Genie’s cum.

Additionally, she now allows you to use nicknames such as “whore” and “slut.” Her argument being that if it helps reach her goal during the favours, then it’s fine by her. Although she perceives it as nothing more than a sexual aid rather than how Genie actually views her.

Potential 4-5 Tier-up events:

As yet, there are no well-crafted notes, but since this tier has the biggest shift in her attitude, there needs to be a solid reason for it. Perhaps Genie and Snape would come up with a scheme that would lead Hermione to put more effort into it. Such as Hermione overhearing a conversation between them where Genie thinks about ending the trading between Hermione and him. If that’s not enough, Snape can say he’d be happy to take over the trading.

Tier 6:

She remains steadfast in her commitment to help Gryffindor win the cup, but her inner desires occasionally get the best of her, revealing her enjoyment. You’ll find it much easier to persuade her to engage in explicit conversations or to dress provocatively, and she might even do so without any prompting.

Potential 5-6 Tier-up events:

This tier shows a smaller change in attitude than the one before, as she will immediately agree to have sex. My first thought for the tier up events was to include something where Hermione gets pushed to her limit, with the goal of sex not feeling like such a daunting task. A deep-throat event would be fitting, especially since the one during the ball ending is both unprompted and sudden.

Other notes:

There are a few additional events that I haven’t had a chance to go over yet, and I thought I’d mention them briefly. The ball, for instance; features a sex scene, which can be reached before the sex favours. The writing for tutoring is quite different and doesn’t align with the rest of the game, especially the later events. I’ve left those events alone for a while now, as I’m unsure how players feel about them, so I would appreciate your feedback.

That concludes what I’ve written down about her progression so far. Please let me know what you think, and if you’ve got any ideas of your own, don’t be afraid to share them in the discussion channel on Discord.

Devblog #7 – Diving into the Loony bin

Lads and gals,
Johnny here with another dev blog post.

As mentioned in the previous announcement, we’re currently working on the next update, which puts focus on Luna.
I’ve been knee-deep in my writing hole the past couple of weeks, and I would like to share something about two of the events that will be included in the update.

The first one is the “Talk to me” event chain for her upcoming favour tier. I’m excited to say that now when we’ve got a dedicated artist, this event will also include a CG to make the scene more exciting.

The second event is another addition to the box-o-fun, but this time, it’s for Luna. This event will put Luna’s ability to compose herself to the test, as she receives a task to complete outside the office.

Aside from the event writing, I’ve also been writing chit-chats, and outfit dialogues. I’ve been having a lot of fun writing for Luna, as her quirkiness always leads to interesting and unexpected paths. I went over some finished work with Loafy the other day, and he had a good time reading through it, so I feel pretty happy about the work I’m putting out at the moment.

Moving on to the recently released Cho-focused update. I tend to stay away from mentioning major spoilers in these posts during development, but I figured I may as well delve into spoiler territory now that the update is out, so spoilers ahead.

The Cho x Tonks CG was an idea that I had a long “ass” time ago, before we had a dedicated artist, and I was so happy that we could finally do it. Back then, there were quite a few places where we had to hold back a little bit in terms of art, so one of our current goals is to add CG’s in other places as well. If you’ve got a suggestion in this regard, feel free to post them on our Discord.

I’ve got to admit, holding on to the reveal during the event where you summon Cho at the end of her content was a real challenge. I had numerous elements I wanted to incorporate, and I found myself revising substantial portions of it at least four times. Such as Cho coming to terms with the favour trading being more than just the means to an end, the big reveal about the luck potion, and then also putting focus onto the sexy stuff. I mean, what is this? A porn game?

There were also plenty of technical aspects and ideas that had us wondering if we could actually make them happen, but I’m stoked that everything came together smoothly in the end. One idea that evolved a couple of times was the CG of Cho masturbating inside the changing room. Initially, it was meant to just cut between the two CG’s, but then the idea of displaying both at the same time inside a thought-bubble emerged. When I mentioned that it would be funny if Genie’s cum landed on Cho inside the other CG, Loafy came up with the idea of letting players switch between the two CGs by simply interacting with the bubble. Once I knew we were going to be able to show both CG’s at the same time, I started thinking about how the Cho inside her mind would react, in contrast to the “real world”. I figured I may as well take advantage of being able to see both at the same time, and have that version of her give a clue as to what Cho was really feeling.

I also added a lot more sound effects for the deepthroat scene than I normally would. In my previous experiences of incorporating sounds, I’ve noticed that longer sound effects don’t mesh well when paired with still images. I’ve also stayed away from sounds that would give the character a certain “voice profile” such as moaning, since I’d imagine that the player has a certain voice in their mind already. That said, I figured that gagging sounds would still fit within those constraints while also evoking the sense of panic I aimed for in the scene. I haven’t received much feedback about this yet, so I’m curious to know if you guys think it worked well for the scene.

That’s about as much as I can share about the development for now. In my personal life, I got sick for a week or so, right after the last update, so I wasn’t really able to play too many games. But, I was still able to replenish my creative juices in other ways. I tend to watch Youtube videos or Twitch streams a lot more than Movies or TV-series, though. I wonder if anyone else is like this, where they don’t feel like they want to dedicate their full focus and watch a film. Maybe I need to put videos of people cutting foam or subway surfer next to it…

See you next time!

Devblog #6 – Hot Stuff

Hello, Johnny here with another devblog.

Things have been hot here, with the summer heat and also due to the work I’m currently doing. This will be another shorter post, as we’re really busy, but I’ll do my best to make it worth your while.
Since my last devblog post, I’ve finished the improvements to Hermione’s writing and event checks. There are quite a few things I want to talk about in detail, including future ideas, but that will have to wait until my next post as it will be heavy in both words and spoilers.

For now, I’d like to tell you a few things that won’t reveal too much. I’ve added new randomized chit-chats, based on things like if Hermione is clothed or naked, or event statuses, as well as adding checks for existing chit-chats. In addition, I’ve added more writing variants, depending on the order you play certain favours on later tiers. For example, having her give you a blowjob before or after titjob. When you cum in different places for the first time, she will now also react properly.

I was delighted to see the response to the recent clothing teasers that we have released for Cho, and I’m excited to share that a couple of the less revealing ones will be included in her outfit schedule as well. So from now on, you’ll be seeing some variation, right after her introduction.

As of the time of writing, I am currently engaged in the process of posing Cho CGs. It’s going very well, and I’m happy with how they’re turning out. I’m not going into any more detail about the specifics here, of course, you’ll have to wait until it’s released, which should happen very soon. As long as you promise to eat your vegetables.

That’s it for the development portion of this week’s post, and I’ll end it by wishing you all a good day.

Since the steam sale is coming up, I thought I’d ask if you guys have any recommendations for games I should play once we’ve released the upcoming update. I mostly play story-based indie games, but I am looking for some more classic 2D top-down or side-scrolling RPG’s. I very much enjoyed Wandersong and Crosscode for example, but I don’t mind turn-based as long as it has a good story and some twist when it comes to mechanics.

I hope to finally pick up Hogwarts Legacy if it goes on sale, but I’m also looking for games where you can jump in and play for an hour or so, since I’m often too busy with work to dive into more attentive games.

Devblog #4 – Am I testing the game, or is the game testing me?

Sup y’all, it’s me, it’s your boy Asmon– I mean, Johnny here with another devblog.

Things have been busy for us as we’ve just put out a couple of pre-releases of the upcoming version of Witch Trainer Silver. As of me writing this post, we’re working hard on ironing out any remaining issues you guys have found, doing QA, and adding the remainder of the content for the full release. If you’re one of the people who have been reporting bugs or feedback, thank you very much.

Since my last devblog post, I’ve been busy, adding new clothing for Cho, proofreading, writing, and reposing some events which used deprecated code.

In terms of clothing, I’m currently implementing items for Cho default clothing schedule, much like we’ve done for Hermione. We went for a more casual “Muggle” style look, and we’re pleased with the results, and hope you think the same. Some lewder pieces are, of course, being added as well.

I’ve also taken the time to run the entire game through a tool that we use called “LanguageTool”. I highly recommend using it if you’re a writer, as I’ve been using it for the past year or so. I probably spent over 24 hours at least, manually going each file, and although it’s been a mind-numbing task, the results have made it worth the effort.

Furthermore, I’ve also been going through one of Hermione’s shaming events and improving it. You know, the one where Hermione has to wear a sticky substance all day… And I’d like to move it into the “Public requests” menu for tier 5 and 6. That way, the player won’t easily miss the lower level variants. I’m uncertain if it will make it into the next release since Cho content is priority, but at least it’s coming in the future. If you read my last devblog, I also mentioned going through and touching up her other event dialogue. I’m taking my time, but as of writing this post, I’ve finished Tier 1-4, and also some side events such as the forest scene.

That’s about it when it comes to work. So, now it’s time for me to be self-indulgent and ramble for a bit. Sorry in advance.

Since Quidditch has been on my mind recently. I was, again, thinking about how silly of a sport it really is. Specifically, how the main part of the game barely even matters in the end, since catching the snitch is worth so many points. I mean, how fun is that for the audience? It would be like a game of football, but there are two players in the middle of the field that you can barely see, playing chess. You’re also allowed to use different brooms, so it’s all just pay to win! It’d be as if, in the real world, you were allowed to use different types of cars in a race!

That said, I still think Quidditch is quite fun, and a three-dimensional sport is certainly unique. For us, it certainly provided some pretty unique angles.

Anyway, time for me to jump back into the game-dev realm. I hope you think twice before letting me out next, as I’ll surely just end up going on another rant. Also, thanks again to those who have helped with testing this week.

Speak to you all soon.