Devblog #4 – Am I testing the game, or is the game testing me?

Sup y’all, it’s me, it’s your boy Asmon– I mean, Johnny here with another devblog.

Things have been busy for us as we’ve just put out a couple of pre-releases of the upcoming version of Witch Trainer Silver. As of me writing this post, we’re working hard on ironing out any remaining issues you guys have found, doing QA, and adding the remainder of the content for the full release. If you’re one of the people who have been reporting bugs or feedback, thank you very much.

Since my last devblog post, I’ve been busy, adding new clothing for Cho, proofreading, writing, and reposing some events which used deprecated code.

In terms of clothing, I’m currently implementing items for Cho default clothing schedule, much like we’ve done for Hermione. We went for a more casual “Muggle” style look, and we’re pleased with the results, and hope you think the same. Some lewder pieces are, of course, being added as well.

I’ve also taken the time to run the entire game through a tool that we use called “LanguageTool”. I highly recommend using it if you’re a writer, as I’ve been using it for the past year or so. I probably spent over 24 hours at least, manually going each file, and although it’s been a mind-numbing task, the results have made it worth the effort.

Furthermore, I’ve also been going through one of Hermione’s shaming events and improving it. You know, the one where Hermione has to wear a sticky substance all day… And I’d like to move it into the “Public requests” menu for tier 5 and 6. That way, the player won’t easily miss the lower level variants. I’m uncertain if it will make it into the next release since Cho content is priority, but at least it’s coming in the future. If you read my last devblog, I also mentioned going through and touching up her other event dialogue. I’m taking my time, but as of writing this post, I’ve finished Tier 1-4, and also some side events such as the forest scene.

That’s about it when it comes to work. So, now it’s time for me to be self-indulgent and ramble for a bit. Sorry in advance.

Since Quidditch has been on my mind recently. I was, again, thinking about how silly of a sport it really is. Specifically, how the main part of the game barely even matters in the end, since catching the snitch is worth so many points. I mean, how fun is that for the audience? It would be like a game of football, but there are two players in the middle of the field that you can barely see, playing chess. You’re also allowed to use different brooms, so it’s all just pay to win! It’d be as if, in the real world, you were allowed to use different types of cars in a race!

That said, I still think Quidditch is quite fun, and a three-dimensional sport is certainly unique. For us, it certainly provided some pretty unique angles.

Anyway, time for me to jump back into the game-dev realm. I hope you think twice before letting me out next, as I’ll surely just end up going on another rant. Also, thanks again to those who have helped with testing this week.

Speak to you all soon.