Witch Trainer Silver – Update 1.43.0

This update heavily focuses on performance, addressing long-standing android issues, and other technical aspects of the game that had to be addressed. Due to how extensive those changes are, old saves are incompatible, and we are putting out an alpha release to gather feedback from as many devices as possible.

One of the few significant changes include added multi-threading support, android crash fixes, improved assets loading, reduced overall game size (~30% PC & MAC, and ~50% Android), and more.

If you were experiencing performance issues or crashes in the past versions, we highly recommend testing out this new build, it should provide you with an overall better experience, especially on Android devices. Please don’t hesitate to share your experiences in our feedback channel, and if you encounter a bug, please report it in bug reports channel instead. We very much appreciate all feedback we receive.

Susan’s new model has been finished and is included in this release, putting a nail into the Character Overhaul milestone. New model includes dozens of new expressions, a set of school uniforms, muggle clothing, and three sets of underwear.

Hermione’s gift section has expanded and now includes a new set of toys along with three new events. You can get the new toys from the item store and hand them over to Hermione in the same manner you can do with collars, or potions. If you succeed at convincing Hermione to try the new toys, you will be able to access them in the wardrobe, making the deal more ‘permanent’, in a way.

Additionally, Genie’s model has been redrawn from scratch to be more consistent with other characters style wise, and to support clothing layers and expressions.

 Web Updater

 

Another thing we’ve worked on this past two months, is a new automatic update system that downloads and applies updates (after confirmation) as they become available, including engine updates that were not possible to apply by our past implementation. This new method should allow us to rapidly deploy game patches and updates. Update settings can be changed in the options. The updater is available for Mac, Linux, and Windows devices.

The return of Version Control System

 

Over the past few weeks, we have been working hard to add version control back to the project, and would like to announce the return of a public git repository. Yes, you have heard it right! You will be able to access development versions of the game, track the changes live, and access a subset of git features.

Our new and faithful discord bot will post updates on the server each time there’s a new git event.

The repository can be found here.

Build Archive & Unlimited downloads

As requested, we are now providing a build archive containing the past, and future game builds for all platforms. A link to the archive is available on our website.

Furthermore, you should no longer be affected by Mega transfer limits while downloading the game using our links because we share our transfer quota with all users.

That concludes today’s update post, but more will follow shortly. Stay tuned and have a lovely day!

For a complete list of changes, please refer to the changelog.

Progress Report

Greetings!

This post will focus on what we’re working on and the contents of our next release.

Our next release, labelled ‘technical update’, is a smaller update that focuses on improving performance, fixing crashes on Android devices, and laying the groundwork for future features such as translation support, improved developer tools, or event tracking.
Susan’s redrawn model will be included, as well as new sets of clothing.

Some of Hermione’s events, namely ‘plug events’, will be moved into inventory systems, similar to the collars. The “plugs” will also be added as a wearable item in her wardrobe.

We’ll be providing a pre-release version to volunteers for the technical update, to ensure its stability before it goes public.

On top of the above, we are also working on a new set of events for Hermione, which will be released following the technical update.
This event was teased on Patreon a few days ago, but what we didn’t mention is that the event will be split across public and personal variants, each containing a unique set of CG scenes.

We’d also like to mention that our artist, Boppin, decided to start streaming some of their work starting tomorrow at 2 p.m. GMT.
If you want to see Picasso 🧑‍🎨 at work, make sure to tune into the stream. They’ll be posting in the #live-streams channel on the Discord whenever they go live.

That’s all for now, folks.

Peace! ✌️

Witch Trainer Silver – Update 1.42.0

The last Quidditch match of the season, Ravenclaw vs. Gryffindor, is finally here!

We highly recommend revisiting Cho’s content because it includes a host of fresh and updated events, animated CG, as well as a public variation for one of the earlier matches, and more.

Of course, whilst this update marks the end of the quidditch season, it does not spell the end of Cho’s content, as she will undoubtedly appear in future updates.

Why are you still reading? Get out there, identify the Gryffindor team’s flaws, and guide your pupil to victory!

For a complete list of changes, please refer to the changelog. Be advised, it contains heavy spoilers!

Progress Report

Hello everyone!


Today’s post will focus on what we’re currently working on for the much-anticipated version 1.42 update.

The majority of the preparations have been completed.
We’re finishing up artwork QA and implementation right now, and we’ll be starting testing soon.

Since this update’s main focus is on Cho, we combed through old content, improving both the plot and the artwork that we felt was previously lacking polish.
Additional sequences during key quidditch matches with (avoidable) public content are one of the new additions.

We’d also like to let you know that the new Susan model will be deferred until the next update because we don’t think rushing it would be a good decision. Quality over quantity.

That pretty much sums up this progress report.
Keep an eye on things, be safe, and stay horny. 💖

Witch Trainer Silver – Update 1.41.4

Season’s greetings to all!

In this Holiday-themed update, Christmas has once again returned to Hogwarts.

This update includes a collection of holiday-themed decorations for your office, which may be obtained by completing a “Holiday” mirror storyline. Yes, I put the second Holiday in quote marks since this one is unusual, as you can probably tell from the picture.

Let’s see what the non-spoiler synopsis of this mirror story says… “This storyline involves a pent-up Genie who most likely didn’t have any nuts during November…” I have no idea what that implies… Do Genies eat at all?

To brighten up the office, the new decorations include a set of fully programmable Christmas Lights. Wow, Genie must have been cooped up and alone in there for a long time. At the very least, he’ll have something to play with other than himself.

Silver Studio Games wishes everyone a nice holiday season and a prosperous new year.

And as always, for a complete list of changes, please refer to the changelog.

Progress Report

Hello everyone.

Today’s progress report will be covering what we are working on for the next update.

The main focus of the next update will be Cho Chang and the final Quidditch match and its subsequent events. We will try avoiding spoilers, but be aware that some spoilers may still slip through.

The final quidditch events will conclude Cho’s storyline, but it won’t be an end for her character as a whole. During the events you will be able to witness Cho’s struggles and dilemmas regarding her newly discovered feelings, and how she chooses to express them to her beloved coach.

With the addition of Snape’s office in the last big update, we are now ready to start adding more locations into the game so you can expect Genie to finally leave his office more often, and with that we are also updating the map to make it more scalable, easier to navigate, and to add support for special map/location events.

The next location we’ll be adding is Madam Mafkin’s Emporium which was long overdue, it will include a fully explorable room, improved introduction events, and also upscaling her sprite and adding a chibi.

Another long awaited change is Susan’s model which has been redesigned and redrawn to ensure it’s on par with other character designs and quality. Additionally, her character will now be able to convey a wider range of emotions with the use of new facial expressions. Susan’s new clothing will include a full set of school uniforms.

If you have any specific suggestion for more casual muggle clothes for her, feel free to drop a suggestion in discord and we will pick one suggestion that will be turned into a casual set of muggle clothes for Susan.

We are also working on a very special addition to the game, but we don’t want to spoil it just yet.

We’re very pleased with how the update is turning out, and we cannot wait to show you more as we continue working on it.

We hope you all enjoyed the last update, stay tuned for more in the future.