A touch of Luna-cy: Announcement for the next update

Hey there, fellow trainers!

We hope you’re having a blast with the current game update. We’ve been thrilled to see your passion and enthusiasm for the game grow with each new release. Now, let’s talk about the next update – it’s going to be all about Luna!

No, not the moon; we’re talking about our beloved ditz, Luna Lovegood. She’s getting a lot of attention in the upcoming update, and we look forward to seeing how you’ll interact with her in the game. We don’t want to over-hype the update, but trust us, it’s going to be a treat. We will share more details when the time is right.

Speaking of interaction, we have decided to lend a hand to the modding community, and we’ve created new Wiki and FAQ pages. These pages serve as both documentation for the project, and as a valuable resource for both modders and players, looking to create their own unique additions or just have their questions answered. We love it when things get steamy with mods! So, if you are a modder, or a player with questions, we want your feedback and assistance in expanding our Wiki and FAQ. You can find both the FAQ and Wiki right on the navigation bar.

In other news, we’ll be resuming our developer blog posts starting next week, with the next post scheduled for August 10th. We can hardly wait to share more behind-the-scenes insights with you.

And last but not least, we know you’re itching for some sneak peeks. As soon as we have some exciting content to show off, we’ll be sure to post some teasers. We wouldn’t leave you hanging, after all!

Stay tuned for more and, of course, expect some cheeky surprises along the way. 😉

See you on the flip side!

Witch Trainer Silver – Update 1.45.3

Hello everyone,

I hope you’re enjoying the latest update! We’ve been working on addressing some pesky bugs, and it took us a few days to smooth everything out, but we got there in the end! Here are a few mentions of what the new patch brings:

  • Tonks hangouts are now fixed, and we’ve resolved the issues with the new multithreading solution.
  • Introducing a new toggle for autosaves, allowing you to turn them off.
  • Various minor tweaks and fixes.

Additionally, we’ve introduced some changes to our updater server to ensure it functions flawlessly from now on. However, there’s a small hiccup with the in-game updater that requires a manual input fix. Don’t worry; it’s a straightforward process, and will have to be done only once. Here’s what you need to do:

  1. While in the main menu, press SHIFT+O to open the console.
  2. Enter the following two commands one by one and confirm each with the enter key:
def version_logo(): return Null()
updater.update(bytes.fromhex('687474703a2f2f757064617465732e73696c76657273747564696f67616d65732e6f7267').decode())

This will initiate the updater and allow you to proceed with the update directly, without the need to download it from the website. The best part is that the update sizes will be smaller, as only the parts that have changed will be downloaded, so it saves us both some bandwidth. If you don’t want to use the updater, you can always grab the full package from our website.

We apologize for any inconvenience caused and appreciate your understanding. If you encounter any issues or have questions, please don’t hesitate to reach out to us.

By the way, we’re excited to let you know that we’ll be resuming our dev blogs very soon, and we’ll be making an announcement regarding the contents of the next big update. We want to keep things transparent and share our progress with you all. So stay tuned for some behind-the-scenes insights and other fun stuff!

Thank you for your continued support, and see you all soon. 🫡

Witch Trainer Silver – Update 1.45.2

Hey everyone,

We’ve got some news to share with you today! The Android version of the game is finally being released as we speak. Now you can enjoy the game on your Android devices without having to carry a computer around.

But that’s not all. We’ve been working hard to further improve the performance of the game on both PC and Android devices. Thanks to the implementation of some fancy programming tricks, the game now runs smoother than ever before.

We’ve added multithreading, which basically means the game can now use multiple “threads” to do different tasks at the same time. This helps speed things up and makes your gameplay experience much more responsive, especially on mobile devices.

We’ve also included memoization, which is a fancy word for remembering things. The game now remembers certain calculations it has already done, so it doesn’t have to do them again and again. This saves processing power and makes the game run faster.

Lazyloading is another cool feature we’ve added. It’s like being lazy but in a good way! We now load things in the game only when they’re needed, instead of loading everything at once. This helps avoid those annoying delays when the game stops for a moment to load something, keeping the action flowing smoothly.

Oh, and speaking of smoothness, we’ve fixed all the bugs that were reported by our awesome community. We’ve gone through each and every one of them and made sure they won’t bother you any more, but in case we missed something, please report it to us on the discord, and we’ll handle it.

This new patch is save compatible with the previous version of the game (1.45.1), so you won’t lose any progress. You can simply update to the latest version (1.45.2) and continue your journey exactly where you left off.

We hope you’re as excited as we are about these improvements. Your feedback and support have been invaluable, and we’re committed to making the game the absolute best it can be. So grab your Android device or fire up your PC, update the game, and get ready for some sexy time, but better!

Stay tuned for more updates, and happy gaming!

Witch Trainer Silver – Update 1.45.1

Ladies, gentlemen, and all those in-between, the moment you’ve all been eagerly awaiting has arrived. We are delighted to announce that the works have finally been completed, and update 1.45.1 is currently being released!

This update has taken us a solid 6 months to finish and has paved the way for future updates, enabling us to work more efficiently and swiftly. The full changelog will be posted in the coming days as the list of changes is quite substantial, so please allow us a day or two to go through it.

A few noteworthy changes include:

  • Cho’s storyline now extends beyond the quidditch phase and incorporates several CG scenes, some of which we’ve previously teased on Patreon over the past few months.
  • A complete overhaul of the modding tools and APIs, making modding simpler and more accessible to a wider range of people, even those with limited programming knowledge.
  • The game’s performance issues have been resolved, so it should no longer experience any hanging or stuttering.
  • The game’s Engine has been updated to Ren’py version 8.1 and Python 3, which has also undergone a significant revamp, enhancing performance and compatibility. Additionally, it boasts improved built-in methods and introduces new functionality.
  • The events system has been completely rewritten with modding support.
  • Hermione’s content has received a bunch of enhanced dialogue and improvements.

In general, the game should now be significantly more stable, perform better, and experience fewer glitches. Additionally, the new story additions should add more spiciness to the game everyone has been hoping for.

We sincerely hope that you enjoy this update. While we eagerly await your feedback and any bug reports you may have, we immediately begin working on the next update. Wishing you a happy 4th of July!

P.S. The Android release is getting delayed to a future date because it’s still not fully prepared.
P.P.S You can find the full, uncensored update image on patreon. 😉

Witch Trainer Silver – Update 1.45.0 (Pre-release)

Hello everyone!

As previously announced in the latest devblog post, today we will be releasing the test version of the upcoming 1.45 release. We’re looking to get as much feedback as we can across different devices because the changes to port the game to Python 3 are big and the Ren’py engine version 8.1 is also in its pre-release stage.

If you’re interested in assisting us during the testing phase, then you can find the pre-release version of the game on the download page, along with some additional information. We ask that you report any issues to us on our Discord if you encounter them. During the pre-release period, the team will continue working on quality assurance, implementing the remaining content, and addressing any issues reported. As previously mentioned, we plan to release updates in quick succession, so please be on the lookout for any new version we might post. Changelogs will be updated once we are out of the woods.

We will make another announcement as soon as both the game, and Ren’py engine are stable enough and ready to be released to the public.

We would like to express our gratitude to everyone who decides to allow us some of their time to assist us during this final testing phase. We can’t and don’t collect any technical data automatically, so your feedback is of great help.

Progress Report

Hello everyone! We hope you’re all enjoying the game so far. We wanted to give you a progress report on the upcoming updates that we’re working on. Our team has been hard at work, making improvements and adding new features to enhance your experience.

To start off, we’re converting our codebase to Python 3 and Renpy 8, which will help address performance issues on PC and android devices. We’re also fixing crashes on mobile devices so that you can enjoy the game without any interruptions. This is an important change that should make the code more maintainable and reduce its complexity.

Additionally, we’re adding translation support to the game, which means that we will be providing the tools and support for players to translate the game into their own language. However, the actual translations will be crowd-sourced, so players will be able to help us make the game accessible to more players around the world. We’re hoping that this will bring the community closer together and make the game even more enjoyable for everyone.

The layering for the character’s Doll system is also getting an overhaul. We’re expanding support for mods and clothing, and we’ve added some new features like static zorders per layer, dynamic clothing based on other clothing or facial states, support for more common file formats like PNG, AVIF, and TIFF, alongside WEBP. We’ve also expanded modding support so you can add new characters, events, or modify existing ones with less issues. There are also layer modifiers for character files, which will allow for even more customization options.

The Chibis are also getting an overhaul with a brand new codebase and artwork for all characters. We’re sure you’ll love the new look!

We’ll be disclosing more changes and additions as they get closer to being ready, so stay tuned for more updates. For those who missed our previous progress report, the next two updates will be focusing on Cho, and Luna.

To sweeten up the wait time a little, we’ll be posting a fun teaser on our Patreon page that we’re sure will bring a smile to all you quidditch fans.  Keep an eye out for smaller teasers being posted on our discord server, such as the one about Susan wearing a sexy priestess outfit.

It was also brought to our attention that there are issues with our website requiring a log-in, so we’re looking for alternative hosting services. We’ll keep you updated as we find a better solution.

For those who are curious (or impatient 🤭) about the progress of the update, we wanted to mention that we use Git for version control. This means that our code and progress is always available for anyone to see. If you’re interested in checking out what we’re working on or following along with our progress, you can find our Git repository on our website. This is a great way to stay up-to-date on the latest changes and to see what we’re working on next. If you do wish to check our repository, please be mindful of spoilers, and that the content is not representative of the final product and may change at any time of the development cycle. If you find any bugs or issues with the new unpublished content, please send us a DM.

We’re always looking for ways to improve the game, and we’re excited to bring these updates to you soon. Thank you for your continued support!

Silver Studio Games