Devblog #1 – Hello World

Hey everyone! We have some updates on the progress of our game development process. To begin with, we’ve decided to start making development blog posts to make up for the radio silence, which we apologize for. Progress reports aren’t always possible to make when we’re in the middle of the development, and they don’t always contain information about what we’re struggling with or the actual immediate changes we’re making.

Another reason why we’ve decided to start making these development blog posts is because we understand that not everyone has the expertise to read and understand the code changes we’re making, even if we use Git and everyone can view our progress. By writing these posts, we hope to make our development process more accessible and transparent for everyone interested in the game, so you can get a behind-the-scenes look at our work. We’re excited to share our journey with you and hope you find these updates helpful and informative.

We also want to inform you that we plan on making these development blog posts bi-monthly, so you can expect to hear from us more regularly. We want to keep you all in the loop and share the progress we’re making in the development process.

Moving on to the game development progress, Johnny has been working hard on the writing, while I’ve been focusing on porting the game to the newest version of Ren’py and Python. This has been a long and challenging task, involving testing, fixing bugs, converting CGs, and refactoring the code. However, we’re finally starting to see the light at the end of the tunnel, and all the hard work has been worth it.

During the playtesting phase, Johnny has been able to elevate the writing even further. We’re making adjustments to Hermione’s public events to match her personal events and adding more event checks. For instance, during early Hermione favours, you can ask her to dance for you. However, when you ask her to do more than dancing, the event will fail. Once you’ve progressed further, and you’re finally at a point where she accepts, she will still act surprised by the request, which didn’t make sense. So, we’re adding more checks like this to make the writing less generalized and the reactions more genuine.

We want to make sure the game feels authentic and immersive, so we’re asking for your help. If you notice something that feels off, even if it has already been established, please let Johnny or me know.

In other news, I’ve made a Discord bot to automatically post embeds on our Discord server whenever we create a new post on the website. This way, we don’t have to repeat the same thing on every website we manage.

We appreciate all the support we’ve received so far and are excited to continue working on this project. Thank you for your patience, and stay tuned for more updates!

P.S. Johnny had a chicken for lunch today.
P.P.S Johnny says it was a joke and to not include it in the post, well, it’s too late for that now!